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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

What is RenderScript ?

RenderScript was introduced in Honeycomb in 2011 with a strong focus on graphics capabilities, hence the name. The graphics engine part of RenderScript has, however, been deprecated since Android 4.1 JellyBean. Although it has kept its name, RenderScript has deeply evolved to emphasize its "compute engine". It is similar to technologies such as OpenCL and CUDA, with an emphasis on portability and usability.

More specifically, RenderScript tries to abstract hardware specificities from the programmer and extract the maximum raw power from it. Instead of taking the least common denominator, it optimizes code according to the platform it executes on at runtime. The final code can run on either the CPU or GPU, with an advantage of automatic parallelization managed by RenderScript.

The RenderScript framework is composed of a few elements:

  • A C-like language based on C99, which provides variables, functions, structures, and so on
  • A low level virtual machine (LLVM)...
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