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Android Design Patterns and Best Practice

You're reading from   Android Design Patterns and Best Practice Create reliable, robust, and efficient Android apps with industry-standard design patterns

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467218
Length 370 pages
Edition 1st Edition
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Author (1):
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Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
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Table of Contents (14) Chapters Close

Preface 1. Design Patterns FREE CHAPTER 2. Creational Patterns 3. Material Patterns 4. Layout Patterns 5. Structural Patterns 6. Activating Patterns 7. Combining Patterns 8. Composing Patterns 9. Observing Patterns 10. Behavioral Patterns 11. Wearable Patterns 12. Social Patterns 13. Distribution Patterns

The singleton pattern

The singleton is easily the simplest of patterns, but it is also one of the most controversial. Many developers think it entirely unnecessary and that declaring a class as static performs the same function with less fuss. Although it is true that the singleton is widely overused when a static class would be the cleaner choice, there are certainly times when one is preferable to the other:

  • Use a static class when you want a function performed on a variable you pass to it, for example, calculating the discount value on a price variable
  • Use a singleton pattern when you want a complete object, but only one, and you want that object to be available to any part of the program, for example, an object representing the individual user currently logged into an app

The class diagram for the singleton is, as you would imagine, remarkably simple, as you can see here:

The singleton pattern

As the preceding diagram suggests, the following example will assume we only have one user logged into our app at...

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