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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Using update handlers with conditionals


To reduce the performance cost of running an update handler with heavy calculations, we can include a conditional statement that tells the update handler to run a specific set of instructions over another. For instance, if we have enemies that check to see if the player is within their sight, we can choose to let the vision calculations run only once every three updates. In this recipe, we will demonstrate a simple conditional statement that switches between a performance-intensive calculation and a very simple calculation by touching the screen.

Getting ready...

Create a new class named UpdateHandlersAndConditionalsActivity that extends BaseGameActivity and implements IOnSceneTouchListener. We will use this class to demonstrate how to use conditional statements with an update handler.

How to do it...

Follow these steps to create an update handler that uses a conditional block to determine which code to run:

  1. Place the following definitions in the new class...

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