Making a stick figure
Begin this project like all the rest. Clear the scene and save it in a new directory under MakerbotBlueprints called Ch 7 Teddy Bear
and name the file Teddybear.Blend
.
In the beginning all that is needed is a single point. Unfortunately Blender doesn't have an object that is just a single vertex. Fortunately it does have many basic shapes from where a single point can be taken.
Begin by adding (Shift + A) a Plane.
Rename this plane
Bearskin
.Enter Edit Mode (Tab).
Select all but one vertex and Delete (X) them so there is only one left.
Select and Move (G) the one remaining vertex to the origin.
Tip
It is important that this point ends up exactly at the origin for the next step to work. With a plane whatever point is left is exactly 1 unit in two axes away from the origin, so the best way to ensure it is at the exact origin; this is where we should type the commands and not use the mouse. For the earlier illustration, typing the following keys will center the point perfectly...