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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Getting Started with Shape Keys

In this chapter, we will cover shape keys, going from a basic introduction to getting hands-on with making and modifying our own shape keys. After covering shape keys, we will discover how bone drivers can be used to automate the input for these shape keys, activating them based on bone movement.

In this chapter, we will cover the following topics:

  • Introducing shape keys
  • Making a shape key
  • Editing a shape key
  • Using drivers
  • Mirroring shape keys

By the end of this chapter, you will be able to add, remove, and modify shape keys to fix poor deformations and will know how to make shape keys an automatic part of a rig.

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