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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Adding texture – a gentle introduction to HLSL


We have already specified the texture we want to use for the terrain in the LoadContent() event, so now we just need to adjust our code to take the texture into account. Since we are not using a BasicEffect for rendering, we will need to expand the code in the Terrain.fx file in order to utilize the texture we pass to the Terrain class.

While a full discussion of the intricacies of High Level Shader Language (HLSL) is well beyond the scope of this book – entire books can and have been written about writing shaders – we can certainly cover enough of the basics to allow us to generate all of the effects we will need for Tank Battles.

Originally developed by Microsoft and NVIDIA for Direct3D, HLSL is a programming language designed for the creation of shaders. We can work with both vertex shaders, which convert the vertex information for our triangles into pixels to be rendered to the display, and pixel shaders, which describe the characteristics...

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