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Xamarin Blueprints

You're reading from   Xamarin Blueprints Leverage the power of Xamarin to create stunning cross-platform and native apps

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785887444
Length 516 pages
Edition 1st Edition
Languages
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Author (1):
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Michael Williams Michael Williams
Author Profile Icon Michael Williams
Michael Williams
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Table of Contents (9) Chapters Close

Preface 1. Building a Gallery Application FREE CHAPTER 2. Building a SpeechTalk Application 3. Building a GPS Locator Application 4. Building an Audio Player Application 5. Building a Stocklist Application 6. Building a Chat Application 7. Building a File Storage Application 8. Building a Camera Application

Setting up platform projects

In Xamarin Studio, let's start by setting up the platform projects. Go to File | New Solution and select a Xamarin.Forms app from the cross-platform menu on the left:

Setting up platform projects

Once the project is created, you will see both an iOS and Android project created along with a PCL.

Note

Unfortunately, we can't develop our Windows Phone applications through Xamarin Studio; we will be touching on this after the iOS and Android projects.

Let's create our first ContentPage in XAML, right-click on the PCL, create a new XAML ContentPage, and call it MainPage:

Setting up platform projects

Xamarin.Forms provides the option to build user interfaces entirely in C#, but it is recommended you stick with XAML because it is a very powerful markup language. The code required for a XAML sheet is much smaller than a user interface in C#.

We also want to create a new folder called Pages and add MainPage to this folder.

Our first element on the page is a Grid. A Grid separates a layout by rows and columns based...

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