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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Chapter 2. Rendering Geometry

WebGL renders objects following a "divide and conquer" approach. Complex polygons are decomposed into triangles, lines, and point primitives. Then, each geometric primitive is processed in parallel by the GPU through a series of steps, known as the rendering pipeline, in order to create the final scene that is displayed on the canvas.

The first step to use the rendering pipeline is to define geometric entities. In this chapter, we will take a look at how geometric entities are defined in WebGL.

In this chapter, we will:

  • Understand how WebGL defines and processes geometric information

  • Discuss the relevant API methods that relate to geometry manipulation

  • Examine why and how to use JavaScript Object Notation (JSON) to define, store, and load complex geometries

  • Continue our analysis of WebGL as a state machine and describe the attributes relevant to geometry manipulation that can be set and retrieved from the state machine

  • Experiment with creating and loading different...

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