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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Chapter 3. Lights!

In WebGL, we make use of the vertex and fragment shaders to create a lighting model for our scene. Shaders allow us to define a mathematical model that governs how our scene is lit. We will study different algorithms and see examples about their implementation.

A basic knowledge of linear algebra will be really useful to help you understand the contents of this chapter. We will use glMatrix, a JavaScript library that handles most of the vector and matrix operation, so you do not need to worry about the details. Nonetheless, it is paramount to have a conceptual understanding of the linear algebra operations that we will discuss.

In this chapter, we will:

  • Learn about light sources, normals, and materials

  • Learn the difference between shading and lighting

  • Use the Goraud and Phong shading methods, and the Lambertian and Phong lighting models

  • Define and use uniforms, attributes, and varyings

  • Work with ESSL, the shading language for WebGL

  • Discuss relevant WebGL API methods that relate...

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