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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Time for action – exploring the Nissan GTX


  1. Open the file ch4_CameraTypes.html in your HTML5 browser. You will see something like the following:

  2. Go around the world using the sliders in Tracking mode. Cool eh?

  3. Now, change the camera type to Orbiting mode and do the same.

  4. Now, please check that besides the slider controls, both in Tracking and Orbiting mode, you can use your mouse and keyboard to move around the world.

  5. In this exercise, we have implemented a camera using two new classes:

    • Camera: to manipulate the camera.

    • CameraInteractor: to connect the camera to the canvas. It will receive mouse and keyboard events and it will pass them along to the camera.

    If you are curious, you can see the source code of these two classes in /js/webgl. We have applied the concepts explained in this chapter to build these two classes.

  6. So far, we have seen a cone in the center of the world. Let's change that for something more interesting to explore.

  7. Open the file ch4_CameraTypes.html in your source code editor...

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