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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Selecting a desired presentation mode

The ability to display images on screen is one of the most important features of a Vulkan's swapchain--and, in fact, it's what a swapchain was designed for. In OpenGL, when we finished rendering to a back buffer, we just switched it with a front buffer and the rendered image was displayed on screen. We could only determine whether we wanted to display an image along with blanking intervals (if we wanted a v-sync to be enabled) or not.

In Vulkan, we are not limited to only one image (back buffer) to which we can render. And, instead of two (v-sync enabled or disabled), we can select one of more ways in which images are displayed on screen. This is called a presentation mode and we need to specify it during swapchain creation.

How to do it...

...
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