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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Working with Advanced Material Techniques

Welcome to the fifth chapter of this book! So far, we’ve spent most of our time discovering how to create different kinds of shaders: wooden surfaces, metals, cloth, rubber, wax, glass, and more. We have seen plenty of combinations that focused on defining the different ways in which light behaves when it reaches the objects that we are trying to describe. That is one way to use the Material Editor!

But there are more. The material graph can also be used to describe extra geometrical detail that can be added to the models that we work with, or to build decals that can then be applied on top of other models. We’ll also see how artists can blend between different textures in a single model thanks to the vertex color technique, or light a level using emissive materials. These are just examples of the versatility that the Material Editor empowers, something that we are about to study in the following recipes:

  • Using vertex...
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