Summary
In this chapter, you learned how to migrate content from different projects into each other. You learned how to attach different objects and props, such as armor, to character animations. We prepared character and level assets for our final scene. We also imported a cleaned-up Mocap onto our MetaHuman character and stitched them together into one sequence.
We did the same for custom animations on our Robot Drone character and made the background come to life with the swaying animation on our Alien Plant. We then covered how to work with multiple camera cuts in Sequencer and how to edit and animate them. Finally, we rendered the result into a final AVI movie file.
With the skills you learned in this book, you can now create your own custom 3D content and animations and create your own stories inside UE5. You can let your imagination run wild and your only constraint is the time and work it requires.
We feel so honored that you took this journey with us. If this...