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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Introduction


As artists, we can provide tools to make it easier for others on the team to be able to tweak the aspects of a material, while designing the game or tweaking them at runtime. For instance, thegame designers on your team may like to tweak how a material looks but may not have knowledge of how to use the material editor.Alternatively it may be your programmers want to support different weather types in the game. We can create the base material and then expose properties that can be modified to display things differently over time.

In this chapter, we will move away from the things we can do inside a material to those we can do once we have created it, such asquickly tweaking it using material instances, layering different shaders on top of each other, or affecting multiple material settings at once.

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