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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating a mini map


Now that we are familiar with dynamic UI elements, let's continue exploring this topic by creating a mini map! This can be a nice extension to the compass we just created, as both elements often appear side by side in games and apps. Furthermore, it will add a new layer of interactivity between what's happening in game and its visual representation on the UI. Let's see what this is all about:

Getting ready

You'll need a couple of things this time, which, as always, are provided by us if you want to follow along using the same assets, but using your own resources will be completely fine. The basic building blocks you'll need if you want to go solo come in the shape of a couple of textures that will act as a map and as the player's position locator. Luckily for us, we don't need to create them in an external piece of software if we don't want to – we can find perfectly valid solutions thanks to the already-included engine content and a couple of tricks I'll show you later...

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