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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

A brick wall using displacement


As you already know, this chapter is all about exploring some advanced material effects and also some of the material input pins we haven't used so far. Even though we've already covered many interesting new features, we haven't really explored the rest of the options that we get out of a normal material. Certain inputs, like the World Displacement or the Tessellation Multiplier, are still unknown to us. And here is where we remedy that by taking a look at those features in Unreal and comparing the new technique to the previous one we've seen, that is, Parallax Occlusion Mapping. These two can be quite similar, so it's also worth exploring the similarities and differences between them—we'll do that by using an almost identical scene to the one we used previously. In essence, World Displacement is the node that we want to use when we need to displace the triangles of a model according to a given texture. The Tessellation Multiplier subdivides the original triangles...

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