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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Summary


We learned a lot in this chapter about the UDK's classes and how we can use them to customize our own game.

Specifically, we covered:

  • Breaking down a game's design document into programming tasks

  • When and where to create custom classes for our game

  • Class modifiers and what each of them does

  • How to change the functionality of the UDK's classes by using our own subclasses

  • The most common UDK classes and what they do

Now that we've learned about creating classes, it's time to start learning more about functions. We've been using them a lot so far, but what are they and how do they work exactly? In the next chapter, we'll take a closer look at what we can do with them.

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