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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Assembling the scene in Unity

Now, we can use the gallery room model in Unity and add a floor and a ceiling with skylights. We will apply textures to the walls and add lighting.

We can start a new Unity scene, as follows:

  1. Create a new scene by navigating to File | New Scene. Then, Save Scene As and name it Gallery.
  2. Drag a copy of your MeMyselfEye prefab into the Hierarchy.
  3. Delete the default Main Camera from Hierarchy.

The gallery room level

First, we'll build the art gallery's room structure by performing the following steps:

  1. Create a floor plane by navigating to GameObject | 3D Object | Plane. Reset its Transform option and rename it to Floor.
  2. Create the material for the floor and color it brown. Create | Material...
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