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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization FREE CHAPTER
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Optimizing Your Art Assets

Art is a famously subjective discipline, dominated by personal opinion and preference. It can be challenging to say whether, and why, one piece of art is better than another. Oftentimes, our opinions won't be able to find a complete consensus. The technical aspects behind art assets that support a game's artistry can also be very subjective. Multiple workarounds can be implemented to improve performance, but these tend to result in a loss of quality for the sake of speed. If we're trying to reach peak performance, then we must consult with our team members whenever we decide to make any changes to our art assets, as it is primarily a balancing act, which can be an art form in itself.

Whether we're trying to minimize our runtime memory footprint, keep the smallest possible executable size, maximize loading speed, or maintain consistency...

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