Atmospheric sounds
Now, we will create a system to handle atmospheric sounds. Atmospheric sounds are sound effects played in a game to give your scene more immersion. Some good examples are wind blowing in a field, the sounds of drowned out chatter in a pub, your character breathing hard after running for a while, and so on.
Creating the script and variables
To start off, we will need to create a new script and name it ATM_Manager
. Next, we will create a few variables needed to play our sounds:
public List<AudioClip> tmpList = new List<AudioClip>(); public List<string> keys = new List<string>(); public List<KeyValuePair<string, AudioClip>> atmList = new List<KeyValuePair<string, AudioClip>>(); public float atmVolume = 1.00f;
The first three variables that we create are lists. The first of our lists is an AudioClip
list, which will hold the sound files that we will use. Next, we create a string list, which we will fill with the name of the sound...