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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Chapter 7. Particle Systems

In this chapter, we will take a look at some of the rendering effects available to you as a Unity developer. To create more dynamic 3D worlds, rendering effects outside of simple materials and texturing are used to simulate, and often accentuate, the features of the real world. Many 3D games have adopted visual conventions of camera-captured imagery, introducing such effects as lens flares and light trails as part of a simulated viewpoint which in real terms would never witness such effects.

We have already taken advantage of the lens flare rendering effect in Chapter 2, where we utilized a Sun lens flare on the light component of our main directional light. In this chapter, we will look at more versatile effects that can be achieved by using particle systems within your 3D world. Games use particle effects to achieve a vast range of effects from fog and smoke to sparks, lasers, and simple patterns. In this chapter, we'll look at how we can use two particle systems...

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