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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Outputting video playback to a RenderTexture asset

Directly working with the VideoPlayer texture works for the previous recipe, but usually, setting up a separate RenderTexture asset is more reliable and flexible. This recipe will build on the previous one to demonstrate this approach.

A flexible way to work with video players is to output their playback to a RenderTexture asset file. A material can be created to get input from RenderTexture and, using that material, GameObjects will display the video. Also, some GameObjects can directly have RenderTexture assigned to their texture.

Getting ready

This recipe follows on from the previous one, so make a copy of that and work on the copy.

How to do it...

To output video playback to a RenderTexture asset, do the following:

  1. In the Project panel, create a new Render Texture asset file named myRenderTexture by going to Create | Render Texture.
  2. Select the UI RawImage in the Hierarchy panel, and assign...
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