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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Length 308 pages
Edition 5th Edition
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Author (1):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
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Table of Contents (17) Chapters Close

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI FREE CHAPTER 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Other Books You May Enjoy

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Learning C# by Developing Games with Unity 2021 – Sixth Edition

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ISBN: 978-1-80181-394-5

  • Follow simple steps and examples to create and implement C# scripts in Unity
  • Develop a 3D mindset to build games that come to life
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Learn how to handle text, XML, and JSON data to save and load your game data
  • Explore the basics of AI for games and implement them to control enemy behavior

Hands-On Unity 2021 Game Development – Second Edition

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ISBN: 978-1-80107-148-2

  • Explore both C# and Visual...
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