Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – adding laser blasts

A muzzle flash generally consists of two parts. The first is a straight blast, forward along the barrel. The second is a fan around the base of the first.

  1. To begin, create a new particleSystem object and rename it as LineBlast; we will now proceed to make the first part.
  2. The flash does not last for very long, so find the Duration option in the Initial module and set it to 0.1.
  3. Next, we need to set the Start Lifetime option to 0.1 so the particles do not stay on screen for very long.
  4. The flash does not move away from the muzzle, so set the Start Speed option to 1, keeping the particles close.
  5. The particles need to be sized to correspond with the size of our ship's muzzle. Set the Start Size option to 0.2 to keep them small.
  6. It is no fun if our laser blasts are just white, so change the Start Color value to an appropriate color for your lasers.
  7. Last up for the Initial module is to uncheck the Play On Awake checkbox, keeping the system from triggering...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image