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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, folder names, filenames, file extensions, pathnames, and user input are shown as follows: " For this recipe, we have prepared the font that you need in a folder named Fonts in the 1362_01_01 folder."

URLs are shown as follows: Learn more about the Unity UI on their manual pages at http://docs.unity3d.com/Manual/UISystem.html.

A block of code is set as follows:

  void Start (){
    textClock = GetComponent<Text>();
  }

  void Update (){
    DateTime time = DateTime.Now;
    string hour = LeadingZero( time.Hour );
    string minute = LeadingZero( time.Minute );
    string second = LeadingZero( time.Second );

    textClock.text = hour + ":" + minute + ":" + second;
  }

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "In the Hierarchy panel, add a UI | Text GameObject to the scene – choose menu: GameObject | UI | Text."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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