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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Loading external resource files – using Unity Default Resources


In this recipe, we will load an external image file, and display it on the screen, using the Unity Default Resources file (a library created at the time the game was compiled).

Note

This method is perhaps the simplest way to store and read the external resource files. However, it is only appropriate when the contents of the resource files will not change after compilation, since the contents of these files are combined and compiled into the resources.assets file.

The resources.assets file can be found in the Data folder for a compiled game.

Getting ready

In the 1362_10_01 folder, we have provided an image file, a text file, and an audio file in the .ogg format for this recipe:

  • externalTexture.jpg

  • cities.txt

  • soundtrack.ogg

How to do it...

To load the external resources by Unity Default Resources, do the following:

  1. Create a new 3D Unity project.

  2. In the Project window, create a new folder and rename it Resources.

  3. Import the externalTexture...

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