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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Codesplosion


In earlier chapters, I've said that it's more important to get your code working than to make it elegant. However in some situations, like the one you're about to experience, the code is so preposterously inelegant that it cries out to be refactored on the spot.

Just like in math class where they make you add numbers up a million times before teaching multiplication, let's start by doing this the long way. Don't bother writing any of this code down. Just follow along, and look for ways in which it can be cleaned up.

We can look for 3-in-a-row as follows:

// Check the first row:
if(aGrid[0,0].GetComponent.<Square>().player == currentPlayer && aGrid[1,0].GetComponent.<Square>().player == currentPlayer && aGrid[2,0].GetComponent.<Square>().player == currentPlayer) return true;
// Check the second row:
if(aGrid[0,1].GetComponent.<Square>().player == currentPlayer && aGrid[1,1].GetComponent.<Square>().player == currentPlayer &amp...
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