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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Animation using LeanTween

Currently, our game’s menus are completely static. This is functional but does not make players excited about playing our game. To make the game seem more alive, we should animate our menus. Being able to use Unity’s built-in animation system is great, and it can be quite useful if you want to modify many different properties at once. If you don’t need precise control, say, if you’re only modifying a single property or you want to animate something purely via code, you can also make use of a tweening library.

Tweening, short for “in-betweening,” is a common technique used in animation and game development to create smooth transitions between two states or values over a specified duration. It involves interpolating or transitioning a property or set of properties from one value to another gradually.

If it is given a start and an end, the library will take care of all the work in the middle to get that property...

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