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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Assembling the scene

If you've been following along, you now have a scene with the Gallery Building object we just created. If not, perform the following steps to create a new scene and import the building model provided with the files for this chapter:

  1. Create an empty scene using File | New Scene.
  2. Save it to a new file,File | Save As, and name it Scene-10-1-Gallery.
  3. Import the GalleryBuilding.obj file by dragging it from your system explorer into the Project window Assets folder, or use the Assets | Import New Asset... menu.
  4. Drag the GalleryBuilding from the Project window into the scene Hierarchy.
  5. Reset its Transform by using right-click | Reset.

Now, we can set up the scene for VR with an XR camera rig. To do this, follow these steps:

  1. Add an XR rig by selectingGameObject | XR | Stationary XR Rig (orRoom-Scale XR Rig, if you prefer).
  2. Position the rig at the north-east...
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