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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Timelines and Audio tracks

Earlier, we planned out the movie using a graph paper timeline. Unity provides a Timeline tool for implementing this almost directly. Timelines consist of one or more tracks that play over time. Timelines can control many different objects and different types of tracks. As we'll see and explain as we build this project, Timelines can have Audio Tracks, Activation Tracks, Animation Tracks, Signal Tracks, and more. Timelines are a type of Unity Playable.Playables are runtime objects that "play" over time, updating each frame based on their prescribed behavior. Animations are playables too. For more details, see https://docs.unity3d.com/ScriptReference/Playables.Playable.html.

Confirm that the Timeline package has been installed with your project (ordinarily, it is installed by default) and add or upgrade it if necessary using the following steps:

  1. Open Package Manager using Window | Package Manager.
  2. Select...
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