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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Implementing the NPC

With the foundation complete, we can now add the character that will eventually patrol the area and chase the player. As previously mentioned, we have picked an asset that will strike terror into the heart of the player as they are stalked mercilessly by the Toon Chick:

  1. Locate the Toon Chick prefab in the Assets/Meshtint Free Chick Mega Toon Series/Prefabs folder in the Project panel. This folder was added when we imported the Toon Chick package:

    Figure 8.15 - The Toon Chick prefab

    We'll refine this prefab by adding our own pathfinding logic.

  2. Drag and drop the prefab to the Scene view:

    Figure 8.16 - The Toon Chick in the scene, looking at us ominously

  3. Select the Toon Chick from the Hierarchy.
  4. As the chick will be moving around the environment, we'll add a Rigidbody. In the Inspector, select Add Component | Physics | Rigidbody.
  5. On the Rigidbody component, under the Constraints heading, Freeze Rotation on the X and Z axes. Freezing...
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