In this chapter, we will cover the following topics:
- Directional Light with a cookie Texture to simulate a cloudy day
- Creating and applying a cookie Texture to a spotlight
- Adding a custom reflection map to a scene
- Creating a laser aim with a projector
- Enhancing the laser aim with a line renderer
- Setting up an environment with Procedural Skybox and Directional Light
- Reflecting surrounding objects with reflection probes
- Using material emission to bake light from a glowing lamp onto scene objects
- Lighting a scene with lightmaps and light probes