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The Java Workshop

You're reading from   The Java Workshop Learn object-oriented programming and kickstart your career in software development

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838986698
Length 606 pages
Edition 1st Edition
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Authors (3):
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Eric Foster-Johnson Eric Foster-Johnson
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Eric Foster-Johnson
Andreas Göransson Andreas Göransson
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Andreas Göransson
David Cuartielles David Cuartielles
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David Cuartielles
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Toc

Table of Contents (20) Chapters Close

Preface 1. Getting Started 2. Learning the Basics FREE CHAPTER 3. Object-Oriented Programming 4. Collections, Lists and Java's Built-In APIs 5. Exceptions 6. Libraries, Packages, and Modules 7. Databases and JDBC 8. Sockets, Files, and Streams 9. Working with HTTP 10. Encryption 11. Processes 12. Regular Expressions 13. Functional Programming with Lambda Expressions 14. Recursion 15. Processing Data with Streams 16. Predicates and Other Functional Interfaces 17. Reactive Programming with Java Flow 18. Unit Testing Appendix

Working with Objects in Java

Objects are to classes what variables are to data types. While classes define the structure and possible actions of a certain data type, objects are actual usable parts of the computer memory containing that data. The action of creating an object is known as making an instance of a class. In a sense, it is like making a copy of the template and then modifying it by accessing its variables or methods. Let's see this in action:

Computer myPC = new Computer( 2.5 );

myPC is the actual object. We would say that myPC is an object of the class Computer in colloquial terms.

The different fields and methods inside the class can be accessed by typing the name of the object followed by a period and the name of the variable or method you want to address. Making any changes to the variables or calling the methods will take effect only within the scope of that object. If you had more objects of the same class in your program, each one of them would have...

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