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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Monetization techniques

Monetization is basically a system or strategy to generate revenue from any application. The developer needs to decide their game monetization model based on the game requirements. We can classify these models into four categories:

  • Premium model
  • Free model
  • Freemium model
  • Try-and-buy model

Premium model

This is a typical pay-before-play model. The user needs to pay for the game before downloading it. Normally, these games do not have in-app purchases or in-game advertisements. This is just a one-time buy for the user for the gameplay, and normally all users have the same opportunity for game progression.

Free model

This kind of model offers the game for free but may include in-game advertisements to generate revenue. The user can play the complete game for free but does not have any extra privileges for any actions.

Freemium model

This model offers the game for free, and the game can be played completely without any real currency spent on it. However, this model offers in-app...

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