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The Android Game Developer???s Handbook

You're reading from   The Android Game Developer???s Handbook Discover an all in one handbook to developing immersive and cross-platform Android games

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785885860
Length 368 pages
Edition 1st Edition
Languages
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Author (1):
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Avisekhar Roy Avisekhar Roy
Author Profile Icon Avisekhar Roy
Avisekhar Roy
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Toc

Table of Contents (15) Chapters Close

Preface 1. Android Game Development FREE CHAPTER 2. Introduction to Different Android Platforms 3. Different Android Development Tools 4. Android Development Style and Standards in the Industry 5. Understanding the Game Loop and Frame Rate 6. Improving Performance of 2D/3D Games 7. Working with Shaders 8. Performance and Memory Optimization 9. Testing Code and Debugging 10. Scope for Android in VR Games 11. Android Game Development Using C++ and OpenGL 12. Polishing Android Games 13. Third-Party Integration, Monetization, and Services Index

Challenges with the Android VR game market

We have already understood the technical challenges for developing VR games on the Android platform. Now, let's have a look at the other challenges that a developer might face while developing or monetizing VR games for Android:

  • Low target audience
  • Limited game genres
  • Long game sessions
  • Limited device support
  • Real-time constraints

Low target audience

There are very few Android users who are familiar with the VR concept and technology. Mostly, users are the common handset holders who do not have VR headsets. So, there is already a major section of the audience who are out of scope of VR gaming. This is why the VR gaming market is limited to the audience with VR headsets.

Limited game genres

We have already looked at the possible game genres in VR gaming. VR games cannot support all the game genres released to date and possibly will not be able to do so in the near future. This limitation is a serious challenge for the Android VR gaming market in securing...

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