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Taking SketchUp Pro to the Next Level

You're reading from   Taking SketchUp Pro to the Next Level Go beyond the basics and develop custom 3D modeling workflows to become a SketchUp ninja

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803242699
Length 444 pages
Edition 1st Edition
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Author (1):
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Aaron Dietzen aka 'The SketchUp Guy' Aaron Dietzen aka 'The SketchUp Guy'
Author Profile Icon Aaron Dietzen aka 'The SketchUp Guy'
Aaron Dietzen aka 'The SketchUp Guy'
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting More Out of Native Tools
2. Chapter 1: Reviewing the Basics FREE CHAPTER 3. Chapter 2: Organizing Your 3D Model 4. Chapter 3: Modifying Native Commands 5. Chapter 4: Taking Inferencing to the Next Level 6. Chapter 5: Creating Beautiful Custom Materials 7. Part 2: Customizing SketchUp and Making It Your Own
8. Chapter 6: Knowing What You Need Out of SketchUp 9. Chapter 7: Creating Custom Shortcuts 10. Chapter 8: Customizing Your User Interface 11. Chapter 9: Taking Advantage of Templates 12. Chapter 10: Hardware to Make You a More Efficient Modeler 13. Part 3: Extending SketchUp’s Capabilities for Modeling
14. Chapter 11: What Are Extensions? 15. Chapter 12: Using 3D Warehouse and Extension Warehouse 16. Chapter 13: Must-Have Extensions for Any Workflow 17. Chapter 14: Introduction to LayOut 18. Chapter 15: Leveraging the SketchUp Ecosystem 19. Index 20. Other Books You May Enjoy

Removing model excess

Many new SketchUp users have started playing around with a model, making it bigger and bigger, trying out commands and just seeing what they can make, when the model starts to slow down. This can become apparent when saving or opening the model (long load times) or when orbiting the model (jerky or lagging movement through the model). While hardware can impact this (a brand-new desktop computer with 64 GB of RAM will handle a larger model than a 10-year-old laptop with a quarter of the RAM), a model that is free from excess data will behave much better than a model with extra, unneeded data.

Up to here, we have talked about keeping your geometry organized with Objects, controlling visibility with tags, using scenes to create quick toggles to change how your model appears on the screen, and finding Objects in your nesting structure with the Outliner. These are great ways to create and organize your model; they do not, however, help you to prevent your models...

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