Animating a Rigid Body impact object
In this section, we will create a very basic impact object that will crash into our statue. We will also look at how to start the simulation as deactivated, thus waiting for the force from the impact object to trigger the physics simulation.
Let's see how we can do this:
- Let's create a Sphere object by pressing Shift + A and selecting Mesh | UV Sphere.
- Press S and scale it down to a reasonable size.
- Move the sphere a short distance away from the impact position on the statue. I am choosing the area with the most and smallest fragments. Use G to move the sphere into its first position.
- Make sure that you are on frame 1 by pressing Shift + left arrow.
- Let's create a keyframe. With the sphere selected, press I and choose Location from the drop-down menu to create a Location keyframe on frame 1.
Before we create the second keyframe for the sphere, let's change our fragments' physics properties...