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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Animating a Rigid Body impact object

In this section, we will create a very basic impact object that will crash into our statue. We will also look at how to start the simulation as deactivated, thus waiting for the force from the impact object to trigger the physics simulation.

Let's see how we can do this:

  1. Let's create a Sphere object by pressing Shift + A and selecting Mesh | UV Sphere.
  2. Press S and scale it down to a reasonable size.
  3. Move the sphere a short distance away from the impact position on the statue. I am choosing the area with the most and smallest fragments. Use G to move the sphere into its first position.
  4. Make sure that you are on frame 1 by pressing Shift + left arrow.
  5. Let's create a keyframe. With the sphere selected, press I and choose Location from the drop-down menu to create a Location keyframe on frame 1.

Before we create the second keyframe for the sphere, let's change our fragments' physics properties...

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