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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Modeling an alien cartoon character

In this section, we will make use of the reference images we've set up in Blender to create a 3D model of an alien cartoon character. During the modeling process, we will constantly toggle between the front and side views. An easy way to do this is to use the 1 and 3 shortcut keys on the numpad. If you don't use a keyboard with a numpad, you can also click the X (side) and -Y (front) axis icons at the top-right corner of the 3D Viewport to switch between the front and side views. Let's get started!

Modeling the body

Let's begin to model the body of our character:

  1. Ensure you are in the Front view by pressing 1 on the numpad or clicking the -Y axis icon in the 3D Viewport.
  2. Create a new cylinder mesh by pressing Shift + A and then selecting Mesh | Cylinder.
  3. Expand the Add Cylinder dialog box at the bottom left of the 3D Viewport.
  4. Set the number of vertices to 8, as we only need eight sides for the cylinder...
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