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Squeaky Clean Topology in Blender

You're reading from   Squeaky Clean Topology in Blender Create accurate deformations and optimized geometry for characters and hard surface models

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803244082
Length 248 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Michael Steppig Michael Steppig
Author Profile Icon Michael Steppig
Michael Steppig
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Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1 – Getting Started with Modeling and Topology
2. Chapter 1: Navigating and Modeling in Blender FREE CHAPTER 3. Chapter 2: The Fundamentals of Topology 4. Chapter 3: Deforming Topology 5. Chapter 4: Improving Topology Using UV Maps 6. Part 2 – Using Topology to Create Appropriate Models
7. Chapter 5: Topology on a Humanoid Head 8. Chapter 6: Topology on a Humanoid Body 9. Chapter 7: Topology on a Hard Surface 10. Chapter 8: Optimizing Geometry for a Reduced Triangle Count 11. Index 12. Other Books You May Enjoy

Improving unwraps

Our new tool is located in the Overlays tab of the UV Editing area. You can see the Overlays tab open in Figure 4.45:

Figure 4.45 – The Overlay tab

Figure 4.45 – The Overlay tab

In this tab, we can scroll down to the Display Stretch checkbox shown in Figure 4.46:

Figure 4.46 – The Display Stretch option

Figure 4.46 – The Display Stretch option

With this setting, we can check two things: the area of the individual faces, and the amount of deformation each of the faces has. By default, it checks for the angle, but this can be changed in the Overlays tab we just used to enable the setting. With this setting set to Angle, we can see how it affects a cube in Figure 4.47.

Figure 4.47 – Affected cube model with new settings

Figure 4.47 – Affected cube model with new settings

Notice how all of the faces are blue. This means that there is no warping because all of the faces are being warped from how they are actually shaped on the mesh. Notice how if we move a point on the mesh, or if...

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