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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Chapter 5. Handling Game States

When we first start up a game, we expect to see a splash screen showing any branding for publishers and developers, followed by a loading screen as the game does its initial setup. After this, we are usually faced with a menu screen; here, we can change settings and start the game. Starting the game leads us to another loading screen, possibly followed by a cut scene, and finally, we are in the game. When we are in the game, we can pause our play (allowing us to change any settings), exit the game, restart the level, and so on. If we fail the level, we are shown either an animation or a game over screen depending on how the game is set up. All of these different sections of a game are called Game States. It is very important that we make the transition between these states as easy as possible.

In this chapter we will cover:

  • Two different ways of handling states, starting with a really simple implementation and gradually building our framework implementation...

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