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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Roughing out the shape of sculpted hair

Now that we have an extracted scalp mesh, we can use it to create the basic hair shape. This can be thought of as the planning phase of sculpting the hair. We will not be sculpting individual strands of hair or adding any small details yet. We must first define the volume, parting lines, and general flow of the hair. An important aspect of the planning phase is to visualize how the hair contributes to the character's silhouette, so we recommend following the instructions in the Visualizing the silhouette of sculpted hair section of this chapter.

In this section, we will use our sculpting tools to rough out the shape of the hair so that we can visualize the way the hair will look on the character before adding details.

Getting ready

For this section, we can pick up where we left off in the Visualizing the silhouette of sculpted hair section of this chapter. If you have not completed this section, you can begin this section with the...

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