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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – saving our work


The online project editor will autosave our work, but it's good practice to manually save our projects, especially before you close your web browser or navigate away from the Scratch website.

  1. To manually save your new project, click on Save now from the File menu at the top of the project editor. This works whether we're working with the online or offline editor.

  2. As you review the project, you'll notice that each project has a name. Our current project is called untitled. To change the name of your project from untitled, find the white textbox above the stage and change the project name to something meaningful by clicking in the box and typing. The following screenshot shows the project name in relation to the screen. My project is named run, kitty, run.

What just happened?

Autosave is nice and will generally limit our loss should we encounter an unexpected error or loss of Internet connectivity. The general rule whenever you're creating something is to save...

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