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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Communicating between widgets


We'll now communicate between the widgets to indicate we want to add a song to the playlist. But before we do so, we'll look in more detail at how a widget can communicate with itself.

Communicating with the same widget

We previously saw how to communicate with the same widget. To send a message to the same widget from an event handler in the view, we simply need to specify the message to be sent on the right side of =>, like in the following example:

gtk::ToolButton {
    icon_widget: &new_icon("gtk-quit"),
    clicked => Quit,
}

Here, the Quit message is sent to the same widget (that is, App) when the user clicks this tool button. But this is syntax sugar for a call to the emit() method on the stream of events of a relm widget.

Emit

So, let's see how to send a message to the same widget without using this syntax: this is useful in more complex cases, such as when we want to conditionally send a message. Let's go back to our Playlist and add a play() method...

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