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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Static and dynamic dispatch


Our function sqroot from the previous section is generic and works for any Float type. The compiler creates a different executable sqroot method for any type it is supposed to work with, in this case the f32 and f64 type. Rust applies this mechanism when a function call is polymorphic, that is when a function can accept arguments of different type. This is called static dispatch (also called compile-time polymorphism) and there is no runtime overhead involved. This is in contrast to how Java interfaces work, where the dispatching is done dynamically in runtime by the JVM. However Rust also has a form of dynamic dispatch (also called runtime polymorphism), using so called trait objects.

For an example of static and dynamic dispatch, see the following code snippet:

// see code in Chapter 6/code/dispatch.rs 
struct Circle; 
struct Triangle; 
 
trait Figure { 
    fn print(&self); 
} 
 
impl Figure for Circle { 
    fn print(&self) { 
        println!("Circle...
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