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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Ready camera two

If a one-eyed man says, “I’ve got my eye on you,” we know which eye he’s talking about. For anyone with more eyes than that, we need them to specify. Which eye are we talking about here? If we think of cameras in Blender as eyes, we’ll need to answer a similar question if we’ve got more than one.

To start, let’s make sure our scene has some cameras in it.

Setting up multiple cameras

Adding cameras to your scene is almost too easy. If you know how to add your first camera with Add (Shift + A) | Camera, then you know how to add a second camera with Add (Shift + A) | Camera. To add the third camera, we use Add (Shift + A) | Camera and adding the fourth camera is as easy as using Add (Shift + A) | Camera... you get the idea.

Here’s my scene with three cameras:

Figure 13.2: A scene with three cameras

Figure 13.2: A scene with three cameras

By default, each camera object uses its own unique Camera Data—properties...

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