Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Real-World Svelte

You're reading from   Real-World Svelte Supercharge your apps with Svelte 4 by mastering advanced web development concepts

Arrow left icon
Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781804616031
Length 282 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Tan Li Hau Tan Li Hau
Author Profile Icon Tan Li Hau
Tan Li Hau
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1: Writing Svelte Components
2. Chapter 1: Lifecycles in Svelte FREE CHAPTER 3. Chapter 2: Implementing Styling and Theming 4. Chapter 3: Managing Props and State 5. Chapter 4: Composing Components 6. Part 2: Actions
7. Chapter 5: Custom Events with Actions 8. Chapter 6: Integrating Libraries with Actions 9. Chapter 7: Progressive Enhancement with Actions 10. Part 3: Context and Stores
11. Chapter 8: Context versus Stores 12. Chapter 9: Implementing Custom Stores 13. Chapter 10: State Management with Svelte Stores 14. Chapter 11: Renderless Components 15. Chapter 12: Stores and Animations 16. Part 4: Transitions
17. Chapter 13: Using Transitions 18. Chapter 14: Exploring Custom Transitions 19. Chapter 15: Accessibility with Transitions 20. Index 21. Other Books You May Enjoy

Turning a declarative description into imperative instructions

The second use case for a renderless component involves allowing users to describe their needs declaratively and then translating them into imperative instructions.

A good example of this use case is when working with a canvas or WebGL.

For example, in a canvas, to create a red rectangle with a green border, you would need to use imperative APIs to create and style the rectangle:

ctx.fillStyle = 'red';
ctx.strokeStyle = 'green';
ctx.rect(10, 10, 100, 100);
ctx.stroke();
ctx.fill();

Step by step, we instruct the canvas context to set fillStyle and strokeStyle and then draw a rectangle, based on the fill color and stroke color set.

When interacting with the canvas in an imperative manner, the code focuses on how to do things rather than what to do. This can result in code that is difficult to read and maintain, with a lot of low-level details that can make it hard to see the bigger picture...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime