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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Picking

Let's cover an example of this technique in action:

  1. Open the ch08_01_picking.html file using your browser. You will see a screen similar to this:
  1. Here, you have a set of objects, each one of which has a unique diffuse color property. As was the case in previous examples, you can move the camera around the scene. Also, note that the cube has a texture and that the flat disk is translucent. As you may expect, the code in the draw function handles textures, coordinates, and also transparencies, so it looks a bit more complex than before (you can check it out in the source code). This is a more realistic draw function. In a real application, you will have to handle these cases.
  1. Click on the sphere and drag it around the scene. Notice that the object becomes translucent. Also, note that the displacement occurs along the axis of the camera. To make...
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