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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Processing Hits

Processing a hit is a large concept that heavily depends on the type of application you’re using. For instance, if your application is a CAD system, you may want to retrieve the properties of the selected object so that you can edit or delete it. In contrast, if you’re developing a game, selecting an object may involve setting it as a target your character should fight next. As you would expect, this part needs to be adaptable to a variety of uses. That being said, we will soon cover a practical example where you can drag and drop objects in our scene. But first, we need to review some of the architectural updates of our application.

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