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Reactive Programming for .NET Developers

You're reading from   Reactive Programming for .NET Developers Get up and running with reactive programming paradigms to build fast, concurrent, and powerful applications

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785882883
Length 276 pages
Edition 1st Edition
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Table of Contents (10) Chapters Close

Preface 1. First Steps Toward Reactive Programming FREE CHAPTER 2. Reactive Programming with C# 3. Reactive Extension Programming 4. Observable Sequence Programming 5. Debugging Reactive Extensions 6. CLR Integration and Scheduling 7. Advanced Techniques 8. F# and Functional Reactive Programming 9. Advanced FRP and Best Practices

Time-based sequence creation


In the previous sections, we had the opportunity to create simple sequences from known values or by executing some specific code.

Although these opportunities give us the chance to create useful message sequences, in the real world, reactive programming deals with some kind of time-based messages.

Interval

The easiest form of time-based interaction is the polling design. This design, typical of nonreactive programming, happens anytime we ask for a value or a state at a fixed time interval. Similarly, within the reactive programming, we may produce messages at a fixed time interval running in a push design to use the value itself or to trigger other logics available in the following sequence chain.

The Interval operator produces a similar design by specifying the wanted time interval, receiving a counter of the current tick as the Int64 value.

Here's an example:

static void Main(string[] args) 
{ 
    //this sequence produces a message per second 
 ...
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