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PyTorch 1.x Reinforcement Learning Cookbook

You're reading from   PyTorch 1.x Reinforcement Learning Cookbook Over 60 recipes to design, develop, and deploy self-learning AI models using Python

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838551964
Length 340 pages
Edition 1st Edition
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Author (1):
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Yuxi (Hayden) Liu Yuxi (Hayden) Liu
Author Profile Icon Yuxi (Hayden) Liu
Yuxi (Hayden) Liu
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Reinforcement Learning and PyTorch FREE CHAPTER 2. Markov Decision Processes and Dynamic Programming 3. Monte Carlo Methods for Making Numerical Estimations 4. Temporal Difference and Q-Learning 5. Solving Multi-armed Bandit Problems 6. Scaling Up Learning with Function Approximation 7. Deep Q-Networks in Action 8. Implementing Policy Gradients and Policy Optimization 9. Capstone Project – Playing Flappy Bird with DQN 10. Other Books You May Enjoy

Training and tuning the network

In this recipe, we will train the DQN model to play Flappy Bird.

In each step of the training, we take an action following the epsilon-greedy policy: under a certain probability (epsilon), we will take a random action, flapping or not flapping in our case; otherwise, we select the action with the highest value. We also adjust the value of epsilon for each step as we favor more exploration at the beginning and more exploitation when the DQN model is getting more mature.

As we have seen, the observation for each step is a two-dimensional image of the screen. We need to transform the observation images into states. Simply using one image from a step will not provide enough information to guide the agent as to how to react. Hence, we form a state using images from four adjacent steps. We will first reshape the image into the expected size, then concatenate...

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